A downloadable game

The aim of this project is to explore the place of procedural generation in the racing genre, and to determine whether an algorithm can potentially replace manually designed linear tracks, and if it’s resource efficient for companies to invest time into procedural generation. An in-engine system has been created in Unreal Engine 5 that utilizes splines and a convex hull algorithm to create a unique track when ran. Additionally, a terrain is generated using Unreal’s Landmass plugin, that creates a unique terrain using a randomly modified noise file and modifies itself around the track. A small demo of a racing game using a collection of the procedurally made tracks is used to demonstrate the programs capability, and to determine whether users can tell the difference between a hand-made track versus a generated one.  

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HonoursDemo.zip 648 MB

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is it avalible for mac?